Godot

Simulating a FRC robot

FRC simulation in godot to train drivers virtually.

This year, before we were able to finish designing and building our 2024 robot Bothoven, I was busy at home reconstructing the field in Godot from the CAD models provided by First to make a semi-realistic simulation. Building the field To make a good simulation you first have to start with the environment. In this case, it would be the FRC field. I first imported the CAD model from the Onshape page into Godot, however, all the textures and colors were gone due to the file format/Onshape. To fix this I made scripts in Godot to help apply textures I sourced online. I grabbed the carpet texture from the manufacturer’s website, images from first, and textures from various online sources. When I was done it looked something like this:

Code · Frc · Godot · Simulation

Drake

6 minutes